Modules||Demonstrations||Contacts||Download ||Papers

Subscribe to news:


Simulation of Tracked Vehicles
New UM Tracked Vehicle module, intended for simulation of tracked vehicle dynamics, is released. Detailed informaton about the module is here. UM Tracked Vehicle module will be available in UM software since UM 6.0.
June, 2010
.:: UM Tracked Vehicle


New version: UM 5.1
New UM 5.1 release is available now. The import of data from STEP and IGES files is supported, some minor improvements were made and some bugs were fixed in this release. Please download UM 5.1 here and ask for a free trial 3-month license using um@umlab.ru.
.:: Download UM 5.1


UM 3D Contact
Universal Mechanism v. 5.0.2 including the module UM 3D Contact that is intended for simulation of contact interaction between bodies based on its contact manifolds is published on the web site. The module extends the possibilities of calculation of contact interaction between bodies that are implemented in Universal Mechanism. The realized contact algorithm is based on the simulation of interaction of arbitrary convex polyhedrons. Force model includes viscous-elastic normal force and Coulomb dry friction that supports both sticking and sliding modes.
.:: More...


New version: UM 5.0
New UM 5.0 version is available. Almost all modules of the program package were appreciably developed. Please read here about new possibilities of UM 5.0. A beta-version of UM 5.0 is already available for testing. Please download UM 5.0 here and ask for a free trial 3-month license using um@umlab.ru.
.:: What's new in UM 5.0


Free UM Lite
Laboratory of Computational Mechanics presents Universal Mechanism Lite, which is free for non-commercial use. It is a simplified version of Universal Mechanism software. The program is intended for using by students and teachers for educational purposes as well as design engineers for express analysis of designed mechanisms in their everyday work.
.:: More...


3D Contact simulation module (UM 3D Contact module)


Introduction

3D Contact: falling bodies. This model is included in samples and located in folder ..\um50\samples\misc\fallingfigures Universal Mechanism 5.0 includes the new UM 3D Contact module. This module allows simulating of contact interaction of bodies by contact manifolds (graphical objects). The realized contact algorithm is based on the simulation of interaction of arbitrary convex polyhedrons. The set of supplied primitives includes the following types: box, cylinder, cone, ellipsoid, and polyhedron.

To allow the simulation of contact interactions, user should set contact manifolds to bodies. Only bodies with contact manifolds will interact between each others. The parameters of contact interaction of each pair of bodies can be defined and turned on/off additionally.

The graphical object of a body may be not similar to the graphical object of a contact manifold. Rough description of a contact manifold is used to reduce computational efforts of the simulation of contact interactions, for example in real-time simulation tasks. Moreover the model of 3D contact supports the parameterization of primitives. It allows considering various configurations of interacted bodies just by changing the corresponding parameters.

The contact force model includes the viscous-elastic normal component and the dry friction force in both sliding and sticking modes.

Applications

The module of 3D contact substantially extends the abilities of contact interaction simulation in Universal Mechanism and the field of solving tasks. Today several commercial projects already use UM 3D Contact module. We hope that the new realized abilities allow our users to create more realistic and adequate models.

Sample 1: robotics
KRT-200 Robot: manipulation of scene objects (AVI file in zip-archive, 8 MB) Robotics is one of practically important applications of the module. In real time simulation of wheeled and tracked robot dynamics, all the kinds of contact interactions are taken into account. The set of interactive bodies includes robot parts, scene objects and obstacles as well as ground surface with its complex shape. Manipulation of scene objects by manipulator clamp of robot, collisions of structural elements of robot and obstacles on the scene, rolling of robot wheels on the complex ground surface are simulated in this model.

Some results of the KRT-2001, 2 robot simulation are available by the following links:
- manipulation of scene objects (AVI file in zip-archive, 8 MB);
- removal of obstacles by mouldboard/blade (AVI file in zip-archive, 6.5 MB).

1 The model of KRT-200 robot is developed by specialists of Engineering-Technical and Educational Center of Robotics (ETECR) state corporation "Rosatom". Authors express their gratitude to ETECR and personally to Valery Nikitin for provided materials.
2 The model with control panel is included in samples of UM, see ..\um50\samples\robots\krt_200.

Sample 2: Stability of an antique column
In the second sample stability of the antique column during earthquake is considered3, 4. The pedestal of the column stands on a surface which moves in 3 directions according to the measured data during real earthquake. The model includes three bodies: the pedestal, the column and the capital. Contact manifolds of the bodies correspond to their graphical objects.

Some results of simulation of the column during earthquake are available by the following links:
- the whole column (AVI file in zip-archive, 0.6 MB);
- forces acting on pedestal (AVI file in zip-archive, 2.3 MB).

3 The model is developed in Department of Earthquake Geology, Geological Institute, University of Cologne, Germany. Authors express their gratitude to professor Klaus-G. Hinzen for provided materials.
4 The model is included in samples of UM, see ..\um50\samples\misc\earthquake.
Antique column

Sample 3: frictional wedge of three-pieces bogie
Another sample of using 3D contact is simulation of a friction wedge system of a three-piece bogie of a freight car.5. All contact interactions between elements of the system (a frictional wedge, a bolster and a side frame) are realized according to methodology of 3D contact module. Thus a contact manifold based on corresponding graphical object was created for each body. These graphical objects were imported from a CAD-model.

Note that the considered model includes several elements of three-piece bogie of freight car. This model is created only for testing of such damping friction systems and for demonstration of 3D contact module abilities. Movement of the bolster is specified by the time-function that expressed via parameters for its amplitude and frequency.

Some results of the simulation are available by the following links:
- all bodies, halftone graphics (AVI file in zip-archive, 0.4 MB);
- the wedge with forces acting on it (AVI file in zip-archive, 2 MB).

5 This model is included in samples of UM, see ..\um50\samples\rail vehicles\wedgetest3dcontact.
Friction wedge system (AVI file in zip-archive, 0.4 MB) The wedge with forces acting on it (AVI file in zip-archive, 2 MB)

Theory in short

The approach treats nondeformable 3D objects with small overlaps at the contact. The presented approach consists of two parts: collision detection for arbitrary polyhedrons and then a contact force calculation. Collision detection deals with generalized three-dimensional clipping algorithm by Cyrus and Beck6. Contact force calculation is based on a point-plane model and computed as the sum of normal viscous-elastic and tangential dry friction forces.

To accelerate computational processes the collision detection is typically divided into so-called far and near collision detection problems. The far collision detection is usually a fast algorithm that should select polyhedrons for the following, usually more time-consuming, near collision detection. On the first stage of the far collision detection circumscribed spheres around polyhedrons are created and its intersection is checked. The polyhedrons that passed through the far collision detection are treated by a near collision detection algorithm.

The well-known in computer graphics the generalized three-dimensional clipping algorithm by Cyrus and Beck is used as the near collision detection algorithm. The algorithm deals with two convex polyhedrons and gives as a result clipped edges of one polyhedron that lie within another one and vice-versa.

After all collisions between the neighboring polyhedron pairs have been detected, the contact forces have to be determined. Having a set of clipped edges that belong to each polyhedron, the algorithm of calculation of contact forces arranges contact points on each edge. Then for each contact point the nearest face on another polyhedron from the pair is determined. As soon as pairs of points and planes (faces) are obtained, the contact force R can be calculated as the superposition of normal viscous-elastic force N depending on penetration Δ and its derivative, and tangential dry friction force Ff.


Vertex-Face penetration case Edge-Edge penetration case Vertex-Face penetration case Edge-Edge penetration case
Vertex-Face and Edge-Edge penetration cases Contact points and forces

6M. Cyrus and J. Beck. Generalized Two- and Three-Dimensional Clipping. Computers & Graphics, Vol. 3, pp. 23-28, 1978.


(c) Laboratory of Computational Mechanics